MAKE A LITTLE ORDER
Indian Rummy.
+ printed jokers
Table rules & a first-hand guide +
Find your rhythm.
Draw one card from the closed stock or the top discard, then discard one. A picked-up discard cannot be thrown straight back. Tap one card to select your discard; select several and use the numbered tray buttons to group them.
Your first deal is guided
Draw from the closed pile to find 2♥. The K♣ is the odd card out. Use “Arrange for me” to see the four groups, then “Discard & declare”. This first deal is deliberately set up to teach the finish; “New shuffled deal” is genuinely shuffled.
First strategy: make a pure run early, then keep cards that can join more than one useful group.
This table's exact profile
- Two 52-card decks, one printed joker per deck (106 unique cards), 13 cards per seat.
- The upturned indicator sets the wild rank; a printed indicator makes aces wild. Printed jokers are always wild.
- A valid declaration partitions all 13 cards into groups of 3 or more, with at least two runs and one pure run. A run is consecutive cards in one suit. Sets have 3 or 4 equal ranks in distinct suits, even across duplicate decks.
- A can be low (A–2–3) or high (Q–K–A), never wrap (K–A–2). A wild-rank card may count naturally in a pure run when it occupies its own rank. Groups made only of jokers are not valid here.
- “Declare” checks the whole hand for a valid partition, regardless of your tray arrangement. With 14 cards, select a final discard first. Invalid declarations explain what is missing and let you continue: a practice convenience.
- Stock exhaustion voids the deal as a draw. No unmatched-points scoring, cash, accounts or multiplayer. Mira uses only her cards and public information.
All controls work with Tab and Enter/Space. Shortcuts:
D draw stock, A arrange. Seeded deals can be
replayed with ?seed=123&random=1.
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