THREE CARDS. A LITTLE NERVE.
Teen Patti.
PRACTICE
Show is available when only two seats remain.
Table rules & hand rankings +
Keep a little mystery.
Each seat receives three cards and posts a boot of 1. Stay blind, or look to become seen. On your turn, bet, raise or fold. The last active seat takes the pot; with two left, an eligible seat can pay for a show.
First strategy
Looking gives you information, but seen bets cost twice as much. A pair is a useful reason to stay; a weak high card is a good reason to consider folding.
This table's exact profile
- One 52-card deck, three seats, no jokers. All chips are free, reset every deal, and have no purchase or redemption.
- Blind: bet 1× or raise 2× the current stake. That bet becomes the blind stake. Seen: bet 2× or raise 4×; the new blind stake is half that bet.
- Sequence order: A–K–Q > A–2–3 > K–Q–J … 4–3–2. This is our stated local variant; Pagat ranks A–2–3 highest. K–A–2 is not a run. Aces are high for pairs, trails and high-card comparisons. Suits never break ties.
- Show: only with two active seats. It costs 1× stake blind or 2× seen. A seen seat cannot request a show against a blind seat. If hands tie, the requester loses the show.
- Practice cap, a house rule: after a bet reaches or crosses 64× boot, all remaining hands immediately show. The strongest takes the pot. Tied best hands split it equally; fractional demo chips are allowed. A requested show still uses the requester-loses-ties rule.
- No sideshow, payments, multiplayer or persistent chip economy. Mira and Arun use only their own seen cards and public table information.
Use Tab and Enter/Space for every control. Seeded deals can be
replayed with ?seed=123. Cards reveal at the end so
you can compare the hands.
Original geometric card art and code · local single-player game · basic practice opponents