Teen Patti — full guide

Version 1.0.0 · Three cards. A little nerve. · Catalogue 38

Play a short, local three-card round against Mira and Arun. Stay blind or look at your hand, then decide whether to bet, raise or fold. The chips are free practice counters with no purchase, cash value or redemption.

Start and read the table

A single shuffled 52-card deck, with no jokers, deals three cards to each seat. Every new deal starts each seat with 256 free chips. Each pays the boot of 1, so the table opens with a pot of 3, 255 shown beside each seat, and a blind stake of 1. You act first and begin blind.

The centre shows the pot and the approach to the practice cap. The strip above the table shows the boot, current blind stake and 64× boot cap. A ring marks the seat whose turn it is; each seat is labelled BLIND, SEEN or FOLDED. The status line describes the latest action and whose turn follows. The chip figures beside names are the chips still held by those seats.

Your objective is to be the last active seat or hold the stronger hand at a show. There is no lasting balance, leaderboard, purchase or payment. A new deal resets everybody's free chips.

Controls and turns

Tap or click a button. Every control also supports Tab to focus it and Enter or Space to activate it. There are no letter shortcuts. On a website that embeds the game, click or tap inside its frame before using keyboard navigation.

Control What it does
Look at cards Reveals your three cards and makes you seen. It does not pay a bet or consume your turn. You may look while you remain active, even while another seat is thinking. You cannot become blind again during that deal.
Blind / Chaal Pays the minimum permitted bet for your current blind/seen state and passes the turn. The label is Blind before you look and Chaal after you look.
Raise Pays the maximum permitted bet at the current stake and passes the turn.
Fold Leaves the round permanently. Your chips already in the pot stay there. The remaining seats continue.
Show Pays for a comparison when only two active seats remain and the blind/seen conditions allow it. The round settles immediately.
New deal Starts a genuinely shuffled fresh deal with reset free chips. It can replace a round in progress as well as a finished one.
Table rules & hand rankings Opens the concise on-table rules.
Full guide Opens this complete guide in a new tab.

Read the number displayed on a betting button: it is the total amount that action pays now, not an amount added on top of another required bet. Buttons that cannot currently be used are disabled. Wait while Mira or Arun is on turn.

Blind and seen betting

The blind stake is the reference amount shown above the table. All action prices use its current value.

Your state Minimum button Raise button New blind stake after paying
Blind 1× current stake 2× current stake The amount you paid
Seen 2× current stake 4× current stake Half the amount you paid

For example, if the stake is 4, a blind seat may pay 4 or 8, while a seen seat may pay 8 or 16. A minimum bet keeps the stake unchanged; a raise doubles it. Looking at cards alone changes no pot or stake.

Worked betting example

Begin with a pot of 3 and stake 1. These are example legal actions, not promises about what a bot will choose:

Step Action Pot afterward Blind stake afterward
1 You remain blind and Raise 2. 5 2
2 Mira looks, then raises as a seen seat for 8 (4×2). 13 4
3 Arun stays blind and pays the minimum 4. 17 4
4 You look, then pay Chaal 8 (2×4). 25 4

Each payment comes from that seat's remaining free chips. Merely becoming seen does not take another turn; the seat still makes its betting action.

Hand categories, strongest first

Compare the category first. A higher category beats every lower category, regardless of the individual ranks.

Order Category Meaning and example
1 Trail Three equal ranks: 7♣ 7♦ 7♥. Compare the repeated rank; aces are highest.
2 Pure sequence Three consecutive cards in one suit: Q♥ K♥ A♥. Compare the sequence order below.
3 Sequence Three consecutive cards that are not all one suit: A♠ 2♥ 3♣. Compare the same sequence order.
4 Colour Three cards in one suit, without a sequence: A♥ 9♥ 5♥. Compare all ranks from highest downward.
5 Pair Two equal ranks: Q♣ Q♦ 5♠. Compare the pair rank first, then the remaining card.
6 High card None of the above: K♣ 9♦ 4♠. Compare all ranks from highest downward.

A trail of twos beats an A–K–Q pure sequence because trail is the higher category. A pair of queens with a five beats a pair of jacks with an ace because the pair rank is compared first. If two hands share the same pair rank, the higher third card decides.

This table's exact sequence profile

From strongest to weakest, sequences are:

A–K–Q, A–2–3, K–Q–J, Q–J–10, J–10–9, 10–9–8, 9–8–7, 8–7–6, 7–6–5, 6–5–4, 5–4–3, 4–3–2.

This is the game's stated local variant. Pagat describes a variant with A–2–3 highest; this game puts A–K–Q first. K–A–2 is not a sequence. An ace is high for trails, pairs, colour and high-card comparisons. Its low use applies to the listed A–2–3 sequence only.

Suits never break a tie. Equal category and equal compared ranks mean equal hands, even if the suits differ. The way that tie settles depends on whether it was a requested show or a practice-cap showdown.

Shows, folds and ties

A requested Show is available only on an active seat's turn when exactly two active seats remain:

For example, at stake 4 a blind request costs 4; a seen request costs 8 and requires the opponent to be seen. If both hands are equal K–9–4 high-card hands in different suits, the seat that requested the show loses that show.

If two seats fold, the final active seat takes the pot without needing a comparison. Folding your own hand is not necessarily the end of the round: Mira and Arun continue until their table settles. The screen says “YOU FOLDED · TABLE CONTINUES” during that interval.

The 64× boot practice cap

This game uses a disclosed house rule to keep a free practice round finite. After a normal bet or raise takes the pot to 64 or more, all remaining active hands immediately show. The strongest takes the pot.

The cap is a threshold, not a partial-payment ceiling. A full legal final bet can take the pot above 64. For example, a pot of 61 followed by a legal bet of 8 settles at 69, without reducing that bet to 3.

At a cap showdown, tied best hands split the whole pot equally. Fractional practice chips are allowed. If two equally strong hands share a pot of 65, each receives 32.5. Weaker active hands and folded seats receive no share. Displayed fractional chip totals are rounded to at most two decimal places.

A requested Show still follows its own rule, including requester-loses-ties, even if the show payment crosses 64. It does not become a cap-tie split.

A first strategy

Looking buys information at the cost of larger future bets. Before looking, judge the current price and whether you want to commit more chips blind. After looking, compare your actual category with the rankings. A pair can be a reason to stay; a weak high-card hand can be a reason to fold.

Watch the displayed stake after every raise. The previous button price may no longer apply. Remember that the cap can settle a round before you choose a show, and that a seen seat cannot force a show against a blind opponent.

Mira and Arun are basic practice opponents. They react to public pot/show conditions and their own cards only after looking. A blind bot receives no hand for its decision. Neither bot examines your cards or the undealt deck. They are not presented as expert or tournament opponents.

Results, replay and available settings

The finished result names the seat or seats that take the pot and labels the finish as LAST SEAT STANDING, TWO-SEAT SHOW or PRACTICE CAP SHOWDOWN. It explains the deciding category or tie rule. All three hands are revealed for comparison, including folded hands, but a folded hand cannot receive the pot. The seat chip figures include the award.

Use New deal to receive new cards and reset each seat to 256 before its boot. The opening screen again shows 255 per seat and a pot of 3. There is no chip carry-over, best score or undo. New deal is also the way to abandon an unfinished round.

The table profile, opponent strength and boot/cap are fixed. A positive seed in the address, such as ?seed=123, reproduces the initial shuffle for checking a deal. Subsequent new deals increment that seed. Repeating the same seed and action sequence also repeats the basic bots' decisions. Without a supplied seed, a fresh visit derives a new seed from the current time.

Full guide, installation and offline play

Full guide opens a new tab so your game tab or embedded frame stays in place. In the printable HTML guide, Print guide opens the browser print dialog, which can print or save a PDF where supported.

Open the standalone game over HTTPS, or localhost when testing. Use Install game if the browser offers an installation prompt. If it does not, the game explains the browser-menu route; look for an install or add-to-home-screen command. Availability depends on your device and browser. Ordinary tab play remains available.

First load the standalone page online and allow its local cache to finish preparing. The game and full guide can then load offline in the same browser and origin while that site data is retained. Opening a different address requires a fresh online visit. Clearing browser data removes the cached files. The worker is scoped to this game's folder and does not remove unrelated games' caches.

Inside an embedded game, Install asks the host website to handle installation. If the host does not handle it, the frame shows browser-menu and standalone-page instructions. Embedded pages do not register their own service worker; open the standalone page for this game's independent offline installation.

Session-only progress

Cards, chips, the current betting turn and the result exist only in the current page session. Reloading, closing or reopening begins a fresh round. Installation and offline caching retain the application files, not a saved deal or balance. Each embedded instance is independent; removing and reconnecting it starts a fresh session.

Opening the guide does not pause an active table. If the bots have the turn, they may finish their actions while you read in the other tab.

Troubleshooting

What you see What it means or what to do
Show is disabled with three active seats A show needs exactly two active seats. Continue betting or fold.
Show is disabled when only two remain It may not be your turn, or you are seen while the opponent is blind. Read the note below the controls.
The action price doubled after looking Seen bets are 2×/4× stake, while blind bets are 1×/2×. Looking does not itself pay chips.
The displayed pot passed 64 The final legal bet is paid in full, then the cap settles the round. This is the disclosed house rule.
You folded but the bots are still playing The round continues until their table settles. Wait for its result or choose New deal.
A tied show did not split the pot The requester loses a tied show. Equal splitting applies to tied best hands at the practice cap.
Buttons do not act during a bot turn Wait for your turn. You can still look at your own cards while active, or start New deal.
No installation prompt appears Follow the browser-menu instructions, use a standalone page, or continue in the browser tab.
Offline game or guide is unavailable Revisit the standalone page online in the same browser and let caching finish. Private browsing or cleared data may prevent retention.
A local file opens blank Serve the complete public folder through an HTTP server; JavaScript modules are not intended to run from a file URL.
Your old chip balance is gone This is expected. Every deal resets free chips, and the game saves no progress.

Limits and provenance

This is one local three-seat practice table with a single deck and three cards per seat. There is no sideshow, betting profile selector, account, payment, multiplayer, persistent chip economy or external game service. The bots retain their accepted basic behavior.

All code, interface text, SVG cards, geometric backs, table shading and chip artwork are original. There are no downloaded art assets, runtime CDNs or remote fonts. Available system Avenir/Trebuchet and Georgia provide the typography, and reduced-motion preferences disable transitions.

The rule profile was checked against Pagat's Teen Patti rules and TeenPatti.com's rules, with the sequence-order difference and practice-cap house rule explicitly disclosed. No source text or artwork is copied. The release retains the approved gameplay and presentation.